
Pangaro Site Guide
These Web pages at pangaro.com provide
a summary of work performed as an individual from 1976 to present; while at MIT until 1977; within the framework of a small consulting
firm from 1982 through 1995; and as CTO of software start-ups through 1999 (Grasp Information Corporation
and Verano). Work
in developer marketing and strategy at Sun Microsystems is described
in a recent resume. Content about philosophy and implementations concerning user experience and software design is listed on a summary page. From August of 2004 to November 2005 I served as CTO of Snap.com, and since then have been doing project work from the context of CyberneticLifestyles.com.
A general review of the earlier era of consulting work is available
in a brief history
of the company, along with a summary of consulting
projects. Another type of summary is contained in a personal
resume (likely to be the most
up-to-date), an aging biography,
and CV. This Web site surveys a
range of research, commercial software prototyping, and corporate
consulting. An accumulation of views
and specifications for user interface and interaction design
is a particular focus of interest.
The remaining content of this page is pre-1995.

As host to the Cambridge Cybernetic Society and the Pask Archive
at PANGARO Incorporated, this site also has information on the
Society's past meetings and the Archive's offerings,
respectively.
Changes to the site will be chronicled here.
Pangaro Incorporated through 1995
Each of the four phrases below offers a link to additional
explanation of the company's specialties and activities up through
1995:
Commentary
A consistent theme of this site, as you will find, is cybernetics. A coarse
synopsis of my view of the field is found in descriptions of
courses that I have taught at George Washington University in
Washington, DC in the 1980s, one that contrasts
cybernetics with artificial intelligence and another that
surveys the systems/cybernetics
landscape. More recently, courses
taught at Stanford University from 2001 through 2004 focus
more specifically on cybernetics and design practice. Many other
entries here represent my own approach to cybernetics. Some may
be found to be impassioned and
personal, while others more formal
or academic.
If cybernetics is a recurring theme, presentation is the most
frequent and cherished format. Unfortunately the medium of the
Web is no substitute for live performance. Represented here merely
as Abstracts of Selected Presentations,
these summaries will have to serve until the delivery medium
is more suited to sound, at which time I would install audio/visual
versions of some complete performances.
A similar lament refers to work in the 70s revolving around computer
graphics, their design and production. These dynamic graphics
will not be represented here until I transfer some old 16mm films
and U-MATIC videos (remember them?) to Quick-Time. The large-scale
software systems running in workstations of now-defunct manufacturers,
my company's focus in the 1980s, may never be seen again except
in personal demos on rare and aging hardware.
Technology is inseparable from its purpose(s). My particular
passion for technology involves the combination of human
coördination and user interface design, both for possibility and practicality.
There is always more that can be said but only the work can speak
for itself. Pointers are useful perhaps, and if anyone is fond
(or not fond) of the deconstruction movement I cannot help but
suggest one performance piece
that I think has legs.
The section on Proposals
is of special interest to me as part of this Web site, because
it contains pieces of work that have not come fully forward.
While I am interested in feedback on any aspect of these pages,
collaborators on these Proposals are most welcome. Thank you.

Paul Pangaro, August 95
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